At the end of the course, Kevin explains not just how designers sketch products, but also why. The goal is to get students generating ideas, and sketching them as accurately as possible without inhibiting the creative process. He combines explanation, illustration, animation, and hands-on demonstrations of concepts such as sketching basic shapes as well as more complex forms, creating planes, the mechanics and methods of two-point perspective, projection principles, and creating the illusion of shade and casting shadows. Kevin Henry, a product designer and educator responsible for the influential book Drawing for Product Designers, teaches beginning and intermediate students how to visualize ideas for small-scale and mass production with just a pen and paper. That's why this course teaches sketching rather than drawing-focusing on speed, creativity, and iteration rather than on one precise depiction of a single concept. Sketching allows product designers to generate ideas quickly, without committing resources to any single idea. Product designs usually end up as complex CAD drawings before going into production.
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